Bengaluru-based mobile gaming startup Spill Games has raised $10.5 million in a Series A funding round led by Elevation Capital, with participation from existing investors Centre Court Capital and PeerCapital.
The startup plans to use the fresh capital to expand its portfolio of mobile games, invest in user acquisition, strengthen its AI capabilities and selectively hire additional employees.
Founded in 2024 by former PlaySimple Games executives Om Misra, Tapan Ranjan and Harsh Garg, Spill Games develops free-to-play casual, puzzle and hybrid-casual games for global audiences. Its games generate revenue through advertising and in-app purchases.
How Spill Games uses AI to develop mobile games
Spill Games has adopted a game development model that combines AI, proprietary technology, data analysis and rapid experimentation to develop and test new titles.
The startup tests game concepts with players and uses feedback and performance data to decide which titles warrant further investment. Its approach is designed to help a small team develop multiple games while reducing the time and resources required for testing new ideas.
A central part of this strategy is Compass, the company’s proprietary in-house technology platform, which supports game development, analytics, player retention, monetisation and live operations.
According to the startup, the platform allows it to reuse technology and infrastructure across different games, shortening development and testing cycles.
Spill Games currently has a portfolio of six games, including Cozy Finds, Sticker by Number, Zen Math Crossword, Bird Rescue Jam and Grill Master.
“We started Spill because we love making and playing games. We want to build a company where a small team can move quickly, experiment freely, and spend its time making games rather than managing the complexity that traditionally comes with game development. Our technology, tools and processes are all built around that idea. We build what excites us, put it in front of players quickly and let their response guide us. When players love something as much as we do, that is when we scale it,” said Om Misra, Co-founder and CEO of Spill Games.
How will Spill Games use the funding?
The latest investment comes as Spill Games looks to expand games that have demonstrated commercial potential while continuing to develop new titles.
The startup plans to increase spending on marketing and user acquisition, further develop Compass and strengthen its AI capabilities. It will also selectively expand its team to support its growing operations.
The Series A round follows a $3.1 million seed funding round announced in April 2026, led by Centre Court Capital and PeerCapital.
At the time, Spill Games reported five live casual and puzzle games, three of which had achieved positive unit economics, meaning they were generating sufficient revenue to cover their associated costs.
The earlier funding was intended to help the startup expand its portfolio, strengthen its internal technology and support further game development.
Commenting on the latest investment, Manish Advani, Principal at Elevation Capital, said the firm sees opportunities for smaller gaming studios to use AI, data and rapid experimentation to develop games for international markets.
“We believe the next decade will see the rise of AI-native gaming studios that pair AI with strong product instinct, data and rapid experimentation. Om, Tapan and Harsh bring that combination from their years at PlaySimple, and we’re already seeing it in their ability to build, test and scale games at remarkable velocity. With a small, fast-moving team, they have the potential to build a portfolio of global games from India,” Advani said.
In its investment note published on 14 October, Elevation Capital estimated the casual mobile gaming market at about $40 billion, with puzzle games accounting for roughly $15 billion.
The investor said AI-supported development tools could enable smaller studios to produce and manage multiple games more efficiently.
For Spill Games, the latest funding will support its efforts to expand its portfolio and attract more players in international markets, where the commercial performance of free-to-play titles depends on user acquisition costs, player retention and revenue generated over time.


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